1.Selling chewing gums through games, breaking through the single and dull purchase method of traditional vending machines, game experience during the consumption process stimulates players to repeat purchases. (picture 4)
2. The machine is small and only covers 0.2 square meters. It is easy to move and saves on rent. (picture 5)
3, Each game gives out 1-4 pieces chewing gum randomly, attracting players to continue to challenge, revenue is 10 times higher than ordinary vending machines. (picture 6)
4, The giving out chewing gums amount can be set from 118 - 136 out of 100, flexible adjustment of profit rate. (picture 7)
5, Suitable for entertainment sales of chewing gums or different types of candy in different retail locations, adapt to different retail scenarios.
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